Trapped in the mists of time by a terrible research experiment gone wrong, John Blake and his mysterious ship are doomed to sail between the centuries, searching for a way home. In the ocean of the modern day, John rescues a shipwrecked young girl his own age, Serena, and promises to help.
But returning Serena to her own time means traveling to the one place where the ship is in most danger of destruction. The all-powerful Dahlberg Corporation has an ambitious leader with plans far greater and more terrible than anyone has realized, and he is hot on their trail. For only John, Serena, and the crew know Dahlberg’s true intentions, and only they have the power to stop him from bending the world to his will …
Part of Series: The Adventures of John Blake (Book 1)
Potentially Sensitive Areas: Mild language, Violence
Horn Book Magazine (July/August, 2017)
Pullman’s first original graphic novel is a smorgasbord thriller containing a little bit of everything–including espionage, time travel, bloodthirsty pirates, high-tech gadgets, and substantial explosions. Several intersecting story lines and a large cast of characters swirl around the mysterious teenager John Blake and his time-hopping ship the Mary Alice. Multiple tangential players–a determined maritime agent, a formidable British spy, and an evil billionaire inventor–all with their own agendas, work with and against one another as they pursue John and the Mary Alice. A narrative of corporate greed, murder, and collusion quickly develops after John and his crew rescue the shipwrecked Serena, a modern-day teenager traveling the seas with her family, and attempt to get her back to the present day. Cinematic illustrations, along with a strong sense of atmosphere and liberal deployment of panels per page, carry much of the storytelling. A few exceptional visual moments–a jarringly vertical panel of Serena sinking into the depths of the ocean and a nearly all-white double-page spread depicting John’s first time-travel experience–are a relief from the persistent mannequin-esque appearance of the characters. While many pieces of the story have a tendency to fall into place too easily, readers searching for a rollicking adventure comic will be thoroughly satisfied.
Kirkus Reviews (March 15, 2017)
Purloined technology, time travelers, ghost ships, and deception converge in this graphic page-turner. In a world not too unlike our own, most everyone is connected by Apparators, smartphonelike devices that can also project images, created by technology mogul Carlos Dahlberg. A member of the crew on the ghost ship Mary Alice, white time traveler John Blake is doomed to ride in and out of different time periods after an accident suffered during an experiment conducted by his scientist father. Young Blake knows Dahlberg’s darkest secret and has the evidence and desire to expose him. Serena Anderson, a white Australian teenager lost at sea, Danielle Quayle Reid, a black Harvard Law graduate, and Roger Blake, a white commander in the Royal Navy, all become caught up in Dahlberg and Blake’s tangled web. High-adrenaline chases, blazing explosions, and gunfights abound as they come to discover their shocking connections. Will they be able to stop Dahlberg before his nefarious plans come to fruition? Pullman has created an intricate blend of science fiction and adventure, skillfully weaving together many disparate elements into a cohesive and exciting tale. Fordham’s art, although realistic and spare, is cinematic in scope, imbuing this with all the momentum of a Hollywood blockbuster. Some of the finer plot details have a tendency to be quickly glossed over, but expect readers to be too caught up in this whirlwind ride to care. A richly imagined high-octane thriller. (Science fiction/adventure. 13-adult)
About the Author
In 1946, acclaimed author Philip Pullman was born in Norwich, England, into a Protestant family. Although his beloved grandfather was an Anglican priest, Pullman became an atheist in his teenage years. He graduated from Exeter College in Oxford with a degree in English, and spent 23 years as a teacher while working on publishing 13 books and numerous short stories. Pullman has received many awards for his literature, including the prestigious Carnegie Medal for exceptional children’s literature in 1996, and the Carnegie of Carnegies in 2006. He is most famous for his “His Dark Materials” trilogy, a series of young adult fantasy novels which feature freethought themes. The novels cast organized religion as the series’ villain. [He wants] to emphasize the simple physical truth of things, the absolute primacy of the material life, rather than the spiritual or the afterlife.” He argues for a “republic of heaven” here on Earth.
His website is www.philip-pullman.com
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