Perfect for aspiring coders everywhere, Girl Code is the story of two teenage tech phenoms who met at Girls Who Code summer camp, teamed up to create a viral video game, and ended up becoming world famous. The book also includes bonus content to help you get started coding!
Fans of funny and inspiring books like Maya Van Wagenen’s Popular and Caroline Paul’s Gutsy Girl will love hearing about Andrea “Andy” Gonzales and Sophie Houser’s journey from average teens to powerhouses. Through the success of their video game, Andy and Sophie got unprecedented access to some of the biggest start-ups and tech companies, and now they’re sharing what they’ve seen. Their video game and their commitment to inspiring young women have been covered by the Huffington Post, Buzzfeed, CNN, Teen Vogue, Jezebel, the Today show, and many more.
Get ready for an inside look at the tech industry, the true power of coding, and some of the amazing women who are shaping the world. Andy and Sophie reveal not only what they’ve learned about opportunities in science and technology but also the true value of discovering your own voice and creativity.
Potentially Sensitive Areas: None
Booklist (December 1, 2016 (Vol. 113, No. 7))
Grades 6-10. Here’s a welcome addition to STEM shelves. Teenagers Gonzales and Houser met at a Girls Who Code computer camp in 2014, and, for a final project, they created the game Tampon Run, which aims to break down menstruation taboos. To the girls’ surprise, the game took off, and soon they were minicelebs in both pop culture and the tech world, with lots of opportunities. Their experiences are recounted in alternating chapters. Sophie, the girl terrified of public speaking, finds her voice, while Andrea, who comes from a strict Filipino household, must deal with making her own choices. (Though their story lines are distinct, the girls tend to sound the same.) The paucity of women in computer science is a thread, but there are plenty of mentors here, women and men, urging the duo on. Readers who come to this knowing nothing about coding will get an introductory primer—and, at the book’s conclusion, the opportunity to try coding on their own. This shows both the ups and downs of success and celebrity, and the wisdom of keeping options open.
Kirkus Reviews (January 15, 2017)
The teens behind the web video game “Tampon Run” tell how they got started in programming.This is a first-person account of how Filipina Andrea “Andy” Gonzales from the East Village and the Bronx and white Sophie Houser from the Upper West Side met at the Girls Who Code summer program and joined forces to create a video game that received viral media attention. The chapters are organized chronologically and, inside each, switch between the two authors’ lively narrations. First, they introduce themselves and their backgrounds with programming: Sophie was a high achiever crippled by self-doubt and terrified of public speaking who was drawn to the GWC program to learn a new way to express herself; Andy was a lifelong gamer and programmer’s daughter who had already attended coding programs by the time she attended GWC. What brought the two together for their project was a desire to combine social commentary with their coding, resulting in their successful game. The game (and networking opportunities from GWC) has brought them attention and many more opportunities, but it also took more time and energy than they had to spare. By book’s end, they find themselves evaluating their futures with technology. The psychology of self-doubt and value of persistence are well-presented—the co-authors stress that the greater the frustration, the better the payoff. Tech-centered empowerment for those who feel voiceless. (coding appendix with glossary, sample code, resources) (Memoir. 12-17)
About the Authors
Andrea “Andy” Gonzales is a graduate of Hunter College High School and is now attending the University of North Carolina at Chapel Hill as a Robertson Scholar. The summer before her freshman year of high school, Andy started learning to code. Since then, she’s been passionate about computer science and women in science, technology, engineering, and mathematics (STEM). When Andy attended Girls Who Code, she learned the power of working with other girls, and that led to the creation of the video game Tampon Run, which she co-built with Sophie Houser. Tampon Run’s success exceeded all expectations, and Andy was thrown into a world outside of her high school. Beyond her passion for computer science, Andy is a music, comic book, and video game enthusiast. She looks forward to remaining an active advocate for women in computer science.
Sophie Houser is a student at Brown University who learned to code at the Girls Who Code summer program. As her final project she co-created a game called Tampon Run with Andrea Gonzales to break down the menstrual taboo in society. The game went viral, throwing her into the limelight of the press, the public, and the tech world. In addition to coding, Sophie also enjoys laughing with her friends, wearing socks with interesting patterns, and Photoshopping funny scenes. She is pursuing all of these passions as well as many more at college and beyond.
Around the Web
Girl Code on Amazon
Girl Code on Goodreads
Girl Code on JLG
Girl Code Publisher Page